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Unity capture screenshot path
Unity capture screenshot path













#Unity capture screenshot path code

In the end, you'll also use the same clean-up code presented here void OnStoppedPhotoMode(PhotoCapture.PhotoCaptureResult result)Īfter these steps, you can choose which type of photo to capture. Resolution cameraResolution = ((res) => res.width * res.height).First() ĬameraParameters c = new CameraParameters() Ĭ.cameraResolutionWidth = cameraResolution.width Ĭ.cameraResolutionHeight = cameraResolution.height Ĭ.pixelFormat = CapturePixelFormat.BGRA32 ĬaptureObject.StartPhotoModeAsync(c, false, OnPhotoModeStarted) Void OnPhotoCaptureCreated(PhotoCapture captureObject) Next, store your object, set your parameters, and start Photo Mode private PhotoCapture photoCaptureObject = null PhotoCapture.CreateAsync(false, OnPhotoCaptureCreated) Start by creating a PhotoCapture object private void Start() Start Photo Mode via StartPhotoModeAsyncįor all three uses, start with the same first three steps above.Create a CameraParameters object with the settings you want.The general pattern for using PhotoCapture to take a photo is as follows: The PhotoCapture type allows you to take still photographs with the Photo Video Camera.

unity capture screenshot path

Namespace (before Unity 2019): UnityEngine.XR.WSA.WebCam

unity capture screenshot path

Available modes are photo, video, or none. You can check which mode the camera is currently in with UnityEngine.XR. in Unity 2018 and earlier or in Unity 2019 and later. Only a single operation can occur with the camera at a time. In the "Publishing Settings > Capabilities" section, check the WebCam and Microphone capabilities.In the Unity Editor, go to the player settings by navigating to the "Edit > Project Settings > Player" page.The "WebCam" capability must be declared for an app to use the camera. Feedback In this article Enabling the capability for camera access













Unity capture screenshot path